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ÀϽà : 2010-06-10 (¸ñ)   10:00~18:00
Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ´ë°­´ç ´ëȸÀÇÀå
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°¡°Ý : 121,000¿ø I 96,800¿ø

¸ð¹ÙÀÏ UX ÄÁÆÛ·±½º 2010
    • ÀϽà : 2010³â 6¿ù 10(¸ñ) 10:00 ~ 18:00
    • Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ´ë°­´ç ´ëȸÀÇÀå
    • °­»ç : °ü·ÃÀü¹®°¡ 8ÀÎ
    • ±³À°ºñ : 121,000¿ø / ÇöÀåµî·ÏÀÚ: 132,000¿ø (ºÎ°¡¼¼ Æ÷ÇÔ| ±³Àç Æ÷ÇÔ | Áᫎ ºÒÆ÷ÇÔ)
¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä. ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù.
    • ¸ð¹ÙÀÏ ºñÁî´Ï½º¸¦ À̲ø°í ÀÖ´Â °æ¿µÁø ¹× ½Ç¹« Ã¥ÀÓÀÚ
    • UX¿¡ °ü½É ÀÖ´Â µðÀÚÀÌ³Ê ¹× ±âȹÀÚ
    • ¸ð¹ÙÀÏ UX¿¡ °ü½ÉÀÌ ÀÖ´Â ¸ðµç ºÐµé
    • ¸ð¹ÙÀÏ È¯°æ¿¡¼­ÀÇ UX ¿ªÇÒ°ú Àü·«¿¡ ´ëÇؼ­ »ìÆ캸´Â ½Ã°£
    • ¸ð¹ÙÀÏ UX ÁÖ¿ä À̽´ ¹× µ¿Ç⠱׸®°í »ç·Ê¸¦ »ìÆ캸´Â ½Ã°£
    • °¢Á¾ µð¹ÙÀ̽º »ó¿¡¼­ ´Ù¾çÇÑ UX Àü·«µéÀ» »ìÆ캸´Â ½Ã°£
1¼¼¼Ç
10:00~10:40
±Þº¯ÇÏ´Â IT Æз¯´ÙÀÓ¿¡¼­ÀÇ UXÀÇ ¿ªÇÒ°ú ´ëÀÀ Àü·«
1. ±Þº¯ÇÏ´Â IT Æз¯´ÙÀÓ vs. º¯ÇÏÁö ¾Ê´Â ¼ÒºñÀÚ °¡Ä¡
¿Ö IT ȯ°æÀÌ ±Þº¯Çϴ°¡?
¼ÒºñÀÚµµ Àΰ£ÀÌ´Ù.

2. ¼ÒºñÀÚ°¡ ¿øÇÏ´Â °¡Ä¡ No.1 _ Àç¹Ì & À¯¿ë¼º
¼ÒºñÀÚ°¡ Ãß±¸ÇÏ´Â Àç¹Ì¶õ ¹«¾ùÀΰ¡?
¼ÒºñÀÚ°¡ Ãß±¸ÇÏ´Â À¯¿ë¼ºÀ̶õ ¹«¾ùÀΰ¡?

3. ´ëÀÀÀü·« : 1) Àϻ󿡼­ ¾ÆÀ̵ð¾î ã¾Æº¸±â + 2) ¼­ºñ½º¿¡ ÀÇ¹Ì ºÎ¿©Çϱâ
Àϻ󿡼­ ãÀº ¾ÆÀ̵ð¾î
¼­ºñ½º¿¡ ÀÇ¹Ì ºÎ¿©Çϱâ

ÀÌÁ¾È£ ±³¼ö
SADI
Break Time
2¼¼¼Ç
10:50~11:30
±¹³»¿Ü Çõ½ÅÀû ¸ð¹ÙÀÏ UX »ç·Ê ¹× ÃֽŠµ¿Çâ
1. ¼ÒºñÀÚµéÀÌ ¿øÇÏ´Â ÁøÁ¤ÇÑ °æÇèÀº ¹«¾ùÀΰ¡?

2. QCD °üÁ¡¿¡¼­ º» ¸ð¹ÙÀÏ UX Çõ½Å»ç·Ê
µðÁöÅÐÀ» ¾Æ³¯·Î±×·Î
¾ÆÀÌÆ®·¡Å· ±â¼úÀÇ È°¿ë
Áõ°­Çö½ÇÀÇ Àû¿ë
ÀÏ¹Ý ¹èÅ͸®·Î µ¿ÀÛÇÏ´Â ÈÞ´ëÆù
ÇÁ·ÎÁ§¼Ç ÅÍÄ¡½ºÅ©¸° ±â¼ú
°Ç´ã 30Áֳ⠱â³ä ÈÞ´ëÆù

3. Common Sense EngineeringÀ̶õ?

4. ¼ÒºñÀÚ ÀλçÀÌÆ®¸¦ ¾ò±â À§ÇÑ µµ±¸

5. GTD (Getting Things Done)ÀÇ ½Ã´ë¿¡ ±âȸ°¡ ÀÖ´Ù.

ÀÓ»ó¿¬ Ã¥ÀÓ¿¬±¸¿ø
LGÀüÀÚ
Lunch Break
3¼¼¼Ç
13:10~13:50
¸ð¹ÙÀÏ UX ÁÖ¿ä °ü·Ã À̽´ ¹× »ç·Ê : Å°¿öµå Áß½ÉÀ¸·Î º¸´Â ¸ð¹ÙÀÏ UX Æ®·»µå
1. Ecosystem
Wind of change
Role & Responsibility

2. Socializing
Service for socializing
Infra for socializing

3. Location
Where am I
Egocentric/ Exocentric

4. Sensing
Haptic
Camera, Gyro, Acceleration, Compass

5. Moile App vs. Mobile Web
Usability/ Accessibility/ Interoperability
Sustainable ecosystem

6. Smart vs. Stupid?
Smart-phone for high-end users
Smart-phone for low-end user

È«¼º¹« Â÷Àå
KT
Break Time
4¼¼¼Ç
14:00~14:40
Æ÷Åп¡¼­ÀÇ ¸ð¹ÙÀÏ UX ÁÖ¿ä À̽´, °ü½É »çÇ× ¹× ´ëÀÀ Àü·«
1. Mobile UX ?
Trend
Feature
Component

2. Mobile UX in Daum Communications
User Needs
Constraints
IA / Interface / Interaction Design
À¯¿¬ÇÑ ÀÏ°ü¼ºÀ» À§ÇÑ UX Guideline
´õ ³ªÀº Mobile UX ¼³°è¸¦ À§ÇÑ UX Prototyping

3. Case Study
i-phone application
Android Application
Mobile Web

4. Next Step : Conquest !!

5. Q&A

¹éÀμ· ÆÀÀå
´ÙÀ½Ä¿¹Â´ÏÄÉÀ̼Ç
Break Time
5¼¼¼Ç
14:50~15:30
¸ð¹ÙÀÏ UX¿¡ ´ëÇÑ ±â´ë¿Í ¿ì·Á ±×¸®°í ±âȹ ¹æÇâ
1. ¸ð¹ÙÀÏ 2.0
¸ð¹ÙÀÏ 2.0 À̶õ
¸ð¹ÙÀÏ 2.0 ¿¡¼­ »ç¿ëÀÚ °üÁ¡ÀÇ ¸ð¹ÙÀÏ Æ¯Â¡

2. ¸ð¹ÙÀÏ UXÀÇ ±â´ë
UX °üÁ¡¿¡¼­ ¸ð¹ÙÀÏÀÇ ÀÇ¹Ì¿Í °¡Ä¡
¼­ºñ½º »ç·Ê¿Í ±âȸ

3. ¸ð¹ÙÀÏ UXÀÇ ¿ì·Á
±â¼ú°ú »î

4. °á·Ð

ÃÖ¿µ¿Ï ÆÀÀå
¾ßÈÄÄÚ¸®¾Æ
Break Time
6¼¼¼Ç
15:40~16:20
½º¸¶Æ®Æù ´Ü¸»±âº° UX ÃֽŠµ¿Çâ ¹× ÁÖ¿ä Ư¡ ºÐ¼®
- Beyond the smart phone
1. Smart phone evolution
2. Hardware interface
3. Software interface
4. Mobile OS Platform
5. Application market place
6. How to reinvent smart phone

¹é½Â´ö ¼ö¼®
¹ÙÀ̳Î
Break Time
7¼¼¼Ç
16:30~17:10
N-Screen ½Ã´ë¿¡ ¸Â´Â UX ´ëÀÀ Àü·«
1. Æз¯´ÙÀÓÀÇ º¯È­
TVÀÇ º¯È­
ÀÎÅͳÝÀÇ º¯È­
¸ð¹ÙÀÏÀÇ º¯È­

2. ¾²¸®½ºÅ©¸° °³¹ßÇöȲ

3. ¾²¸®½ºÅ©¸°UX °³¹ß½Ã °í·Á»çÇ×

4. »õ·Î¿î ½Ãµµµé

5. ¹Ì·¡ÀÇ ¾²¸®½ºÅ©¸°

ÃÖÁ¤¾Æ ¼ö¼®º¸
»ï¼ºSDS
Break Time
8¼¼¼Ç
17:20~18:00
¾ÆÀÌÆеå UX ÁýÁß ºÐ¼® ¹× ¾ÖÇÃÀÇ UX Àü·« ¸®ºä
0. iPad UX¸¦ ÅëÇØ º¸´Â ¾ÖÇà UX Àü·« ÇغÎ
A brief Intro.

1. iPad UX ¿³º¸±â
iPhone UI vs. iPad UI
iPhone UX & iPad UX

2. ¾ÖÇÃÀÇ UX Àü·« ÇغÎ
N-Screen UX: seamless & integrated
Content Business UX: profitable
Building a Walled-Garden of Apple UX: towards UX eco-system

3. Q/A

±è¼º¿ì UX¿¬±¸¿ø
KTÁß¾Ó¿¬±¸¼Ò

** »ó±â ÀÏÁ¤, °­»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
ÀÌÁ¾È£ ±³¼ö / Sadi
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QUT ¹Ú»ç, µðÀÚÀÎÇÐ, È£ÁÖ
OSU ¼®»ç, ÄÄÇ»Åͱ׷¡ÇÈ, ¹Ì±¹
KAIST Çлç, »ê¾÷µðÀÚÀÎ
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ÀÎÆ÷¸ÞÀÌ¼Ç ¾ÆÅ°ÅØÃç, The WEB, Ä¿¹Â´ÏƼ ¼º°øÀü·« µî
ÀÓ»ó¿¬ Ã¥ÀÓ¿¬±¸¿ø / LGÀüÀÚ
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LGÀüÀÚ UMTS»ç¾÷ºÎ HI±×·ì (Áßµ¿, Áß±¹, À¯·´ GSM ´Ü¸»±â UI±âȹ/¼³°è)
LGÀüÀÚ GSM»ç¾÷ºÎ »óÇ°±âȹÆÀ (LG F7100 ¸ÞÄ«ÀεðÄÉÀÌÅÍ ´Ü¸»±â ±âȹ)
IDAS (±¹Á¦µðÀÚÀδëÇпø) »ê¾÷µðÀÚÀΰú Á¹¾÷
½º¿þµ§ UMEA ´ëÇÐ µðÀÚÀÎ ´ëÇпø Advanced product design ¼®»ç°úÁ¤±³È¯Çлý
¼º±Õ°ü´ëÇб³ ±â°è°øÇаú Á¹¾÷
[ÇÁ·ÎÁ§Æ®]
ºÏ¹Ì/Áß³²¹Ì 3GSM UI ÆÄÆ®Àå (2010)
S-class UI ±Û·Î¹ú Ç¥ÁØÈ­ ÆÄÆ®Àå (2009)
È«¼º¹« Â÷Àå / KT
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îñ, KTF UI°³¹ßÆÀ UX±âȹ
îñ, ¿ÍÀÌ´õµ§´åÄÄ CBS±âȹ
îñ, Asiacontent.com MTV Korea Online ÆÀÀå
îñ, SBSÇÁ·Î´ö¼Ç Á¦ÀÛº»ºÎ PD
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È޸ƽº CPPÆÀ ±Ù¹«
¾ÆÁÖ´ëÇб³ ¼®»ç (Àΰ£°øÇÐ, HCI)
±¹Á¦ Àΰ£°øÇÐ ±â¼ú»ç(EMF, APEC) / Á¦Ç° µðÀÚÀÎ ±â¼ú»ç
Çѱ¹ °úÇбâ¼ú Á¤º¸ ¿¬±¸¿ø(KISTI) ÀÚ¹®À§¿ø
[ÇÁ·ÎÁ§Æ®]
¸ð¹ÙÀÏ ¾îÇÃ/À¥ UX°¡ÀÌµå °Ë¼ö
½º¸¶Æ®Æù DAUM / Áöµµ / Ä«Æä ¾îÇà UX °Ë¼ö
DAUM DigitalView UX °Ë¼ö
´ÙÀ½ Ä«Æä °ü¸®/²Ù¹Ì±â UX ÄÁ¼Á ¼³°è
À¯·´Çâ, ÀϺ»Çâ Digital STB/DTV UI ¼³°è µî
HÀÚµ¿Â÷ Telematics Á¦Ç° »ç¿ë¼º Å×½ºÆ®, General UI Guideline Á¦ÀÛ µî
[°­ÀÇÀÌ·Â]
À¥¿ùµå ÄÁÆÛ·±½º 2009 2day | µðÀÚÀÎ Àü·« (2009)
´Ù¿ìµ¥ÀÌÅÍ MCSE °úÁ¤, µ¿ºÎ Á¤º¸ ±â¼ú JAVA °³¹ßÀÚ Æ¯°­, ´ë¿ì °íµî ±â¼ú¿ø Visual Basic °úÁ¤(2000)
ÇѾç´ë, ¸íÁö´ë, ÇѼ¼´ë, ÆòÅÃ´ë µî ³×Æ®¿öÅ© Àü¹®°¡ Ư°­(2000~2002)
ÃÖ¿µ¿Ï ÆÀÀå / ¾ßÈÄÄÚ¸®¾Æ
úÞ, ¾ßÈÄ! ÄÚ¸®¾Æ ÀλçÀÌÆ®ÆÀ ÆÀÀå
°ü½ÉºÐ¾ß : »óÇ° ±âȹ ¹× ¸¶ÄÉÆà Àü·«, ÀÎÅÍ·º¼Ç µðÀÚÀÎ, ¸ð¹ÙÀÏ, »îÀÇ Áú°ú ÀÏÀ» ´õ ÀßÇϱâ À§ÇÑ À¯¿ëÇÑ µµ±¸
¹é½Â´ö ¼ö¼® / ¹ÙÀ̳Î
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Alticast
Interbrand DC & A
eMotion
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SK Telecom Standard UI 1.0, SK Telecom Standard UI 2.0, Pantech Standard UI, HELIO, SK Telecom T-PAK, iriver Style 1.0, iriver P7
[±³À°/¼ö»ó]
Samsung Design Membership 5±â
Çö´ë Oilbank ȨÆäÀÌÁö Art Director (Á¶¼±ÀϺ¸ ¼±Á¤ ¿ì¼ö À¥»çÀÌÆ® ¿ì¼ö»ó ¼ö»ó)
Á¦35ȸ ´ëÇѹα¹»ê¾÷µðÀÚÀÎÀü¶÷ȸ Ư¼±
Á¦36ȸ ´ëÇѹα¹»ê¾÷µðÀÚÀÎÀü¶÷ȸ ÀÔ¼±
ÃÖÁ¤¾Æ ¼ö¼®º¸ / »ï¼ºSDS
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Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¹Ú»ç (Àΰ£°øÇÐ Àü°ø)
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¼®»ç
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷µðÀÚÀÎ Á¹¾÷
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UX, HCI, 3D, Virtual Reality
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ÇѼÖPNS/ÇѼÖÀÎƼťºê, IT World Forum, µÎ·¹³Ý, ¼­¿ø´ë, °øÁÖ´ë µî
±è¼º¿ì UX¿¬±¸¿ø / KTÁß¾Ó¿¬±¸¼Ò
úÞ, KT Á¾ÇÕ±â¼ú¿ø Áß¾Ó¿¬±¸¼Ò Â÷Àå
îñ, UX Design Consultant, Philips Design, Singapore Branch
îñ, ÆÒÅà °è¿­ UIÆÀ ¼±ÀÓ¿¬±¸¿ø
îñ, »ï¼ºÀüÀÚ ±â¼úÃÑ°ý Interaction Group ¼±ÀÓ¿¬±¸¿ø
îñ, UI software engineer, Idapta/MediaOcean, USA