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ÀϽà : 2018-06-27 (¼ö)   10:00~18:00
Àå¼Ò : °­³²¿ª ÅäÁî ÄÁÆÛ·±½º¼¾ÅÍ 9Ãþ ¼¼¹Ì³ª½Ç
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À¥¿ùµå UX 2018 - Æ®·»µå
    • ÀϽà : 2018³â 6¿ù 27ÀÏ(¼ö)~29ÀÏ(±Ý) 10:00 ~ 18:00
    • Àå¼Ò : °­³² ÅäÁî ÄÁÆÛ·±½º¼¾ÅÍ 9Ãþ ¼¼¹Ì³ª½Ç
    • °­»ç : °ü·ÃÀü¹®°¡ 18ÀÎ
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      ÇöÀåµî·Ï - 352,000¿ø

    À¥¿ùµå UX 2018 ÄÁÆÛ·±½º´Â ÃÑ 3ÀÏ°£ ÁøÇàÇÕ´Ï´Ù.

    °³º° ÀÏÀÚ µî·Ï À» ¿øÇϽøé, ¾Æ·¡ ÇØ´ç ¸µÅ©¸¦ Ŭ¸¯ÇØ ÁÖ¼¼¿ä.
    '3ÀÏÀüü' µî·Ï 'À¥&¸ð¹ÙÀÏ (2ÀÏÂ÷)' µî·Ï '½Ç¹«¹æ¹ý·Ð (3ÀÏÂ÷)' µî·Ï
    ¡Ø º» °úÁ¤Àº 5¿ù 9~11ÀÏ¿¡¼­ 6¿ù 27~29ÀÏ·Î ¿¬±âµÇ¾ú½À´Ï´Ù.

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    • 2018³â UX ÃֽŠƮ·»µå¸¦ ijÃë¾÷ ÇÏ°í ½ÍÀº µðÀÚÀÌ³Ê ¶Ç´Â ±âȹÀÚ
    • 2018³â UX Àü·« ¼ö¸³À» À§ÇÑ ÀλçÀÌÆ®¸¦ ¾ò°í ½ÍÀº ½Ç¹« ´ã´çÀÚ
    • UX¿¡ °ü½É ÀÖ´Â ¸ðµç ºÐµé
    • 2018³â UX ÃֽŠƮ·»µå¸¦ ÆľÇÇغ¸´Â ½Ã°£
    • 2018³â À¥&¸ð¹ÙÀÏ UI/UX¸¦ ½Ç¹«¸¦ ¾Ë¾Æº¸´Â ½Ã°£
    • 2018³â UX ±âȹ ÇÁ·Î¼¼½º¿Í ¹æ¹ý·ÐÀ» ¾Ë¾Æº¸´Â ½Ã°£
6¿ù 27ÀÏ(¼ö) 1ÀÏÂ÷(Æ®·»µå) AGENDA
1¼¼¼Ç
10:00~11:00
[Æ®·»µå] 2018³â ±Û·Î¹ú UX ÃֽŠƮ·»µå¿Í Àü¸Á

Á¶¼ººÀ ÀÌ»ç
¶óÀÌÆ®ºê·¹ÀÎ
Break Time
2¼¼¼Ç
11:10~12:10
[»óȲÀÎÁö] 2018³â »óȲÀÎÁö UX ÃֽŠƮ·»µå¿Í Àü¸Á
Car UX Àû¿ëÀ» À§ÇÑ ÇÁ·¹ÀÓ¿öÅ© °³¹ßÀ» Áß½ÉÀ¸·Î
1. »óȲÀÎÁö °ü·Ã Æ®·»µå
ÇаèÀÇ »óȲÀÎÁö À̽´¿Í »ç·Ê
ƯÇã°Ë»öÀ» ÅëÇÑ »óȲÀÎÁö À̽´¿Í »ç·Ê
¾÷°èÀÇ »óȲÀÎÁö À̽´¿Í »ç·Ê

2. »óȲÀÎÁö Æ®·»µå ºÐ·ù ¹× UX ÇÁ·¹ÀÓ¿öÅ©
±â¼úÁß½ÉÀÇ »óȲÀÎÁö ºÐ·ù
µ¥ÀÌÅÍ Áß½ÉÀÇ »óȲÀÎÁö ºÐ·ù
ÄÁÅؽºÆ® Áß½ÉÀÇ »óȲÀÎÁö ºÐ·ù
»óȲÀÎÁö ±â¹Ý Car UX ÇÁ·¹ÀÓ¿öÅ©

3. Àü¸Á
»óȲÀÎÁö ±â¹Ý Car UX ½Ã³ª¸®¿À¸¦ À§ÇÑ °í·Á»çÇ×
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°á·Ð


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Lunch Time
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13:10~14:10
[ÀÎÅÍ·¢¼Ç] Interaction Design Language: Concept, Practice and Insight
1. Language and Interaction Design
History and Current Status of Interaction Design
Language and Design

2. Concept of Interaction Design Language
Concept of "Control Force"
Key Elements and Structure

3. Application of Interaction Design Language
Application in T map ¼Óµµ¹Ý´ÉÇüÁöµµ Design
Application in T map Two-Finger Gesture Design
Application in T map ´ëÁß±³Åë UI&Interaction Design


·ç¿ÀŸ¿À ±³¼ö
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Break Time
4¼¼¼Ç
14:20~15:20
[Ä¿¸Ó½º] 2018³â Ä¿¸Ó½ºTVÀÇ ÇöÀç¿Í ¹Ì·¡
Next TV commerce & UX
1. About TV & commerce
2. User & Customer
3. Plan & Make
4. Now & Future


ÃÖ°æÅ Â÷Àå
·Ôµ¥È¨¼îÇÎ
Break Time
5¼¼¼Ç
15:30~16:30
2019³âÀ» ³»´Ùº¸´Â AI ¹× µ¥ÀÌÅÍ ±â¹Ý ÀÎÅÍ·¢¼Ç µðÀÚÀÎ Æ®·»µå

ÀåÁø±Ô ¹Ú»ç
Â÷¼¼´ëÀ¶ÇÕ±â¼ú¿¬±¸¿ø
Break Time
6¼¼¼Ç
16:40~17:40
2018³â, 4°¡Áö ºÐ¾ß ÇÙ½É UX Æ®·»µå
1. ÄÜÅÙÃ÷ Àü·« UX Æ®·»µå
2. ±â¼ú Áøº¸¿¡ µû¸¥ UX Æ®·»µå
3. UX ¾Ö´Ï¸ÞÀ̼ǰú ÀÎÅÍ·¢¼Ç µðÀÚÀÎ
4. UX UI ºÐ¾ß ÀÛ¾÷ ¹æ½ÄÀÇ º¯È­


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6¿ù 27ÀÏ(¼ö) 1ÀÏÂ÷(Æ®·»µå) SPEAKER
Á¶¼ººÀ ÀÌ»ç / ¶óÀÌÆ®ºê·¹ÀÎ
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Àú¼­, This is UX Design(ÀÌ°ÍÀÌ UXµðÀÚÀÎÀÌ´Ù, À§Å°ºÏ½º)
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UX Design ÄÁ¼³ÆÃ
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±â¼ú Æ®·£µå ºÐ¼® (ÇコÄɾî, ¿þ¾î·¯ºí, IoT ºÐ¾ß)
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±â¾÷ : KT, LGÀüÀÚ, 11¹ø°¡, Çѱ¹¾Ï¿þÀÌ, CJÁ¦ÀÏÁ¦´ç, ·Ôµ¥È¨¼îÇÎ, Çö´ëÀÚµ¿Â÷, ½ÅÇѱÝÀ¶ÁöÁÖ, ¿õÁø¾ÅÅ©ºò, »ï¼ºÈ­Àç, SK À¯ºñÄɾî, NFEC µî
´Üü : ½Ç¹«°æÇèÀ§ÁÖÀÇ UX±³À°, UX Consultant °úÁ¤, UX Design ½ºÄð, UX Planning ½ºÄð, UXÀü¹®°¡ Æ÷·³ µî
¼¼¹Ì³ª : ÀÚµ¿Â÷ ±â¼ú ¿öÅ©¼¥, ¿þ¾î·¯ºí/IoT/ÇコÄÉ¾î ¼¼¹Ì³ª, SK Creative Challenge, À¥¾î¿öµå ÄÁÆÛ·±½º, ·Ôµ¥ IT Foum, ½º¸¶Æ® ¸ð¹ÙÀÏ ¼¼¹Ì³ª, µðÁöÅб¤°í ¸¶ÄÉÆà ÄÁÆÛ·±½º µî
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SKÀ¯ºñÄɾî, UDI Á¶¸í, À¯´Ï¼¼ÇÁ, È£ÅڽŶó, ¸á·Ð, »ï¼ºSDS, LGÀüÀÚ, ¿õÁøMRO, ½ÅÇѱÝÀ¶ÁöÁÖ, SKºê·Îµå¹êµå, ±¹¹ÎÀºÇà, ½ÅÇÑÄ«µå, ³óÇùe¼îÇÎ, Çö´ëijÇÇÅ» µî
¹Ú³²Ãá ±³¼ö / ¼­¿ï¿©´ë
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KAIST»ê¾÷µðÀÚÀÎÇаúÇлç, ¼®»ç
1997.2~2006.2 »ï¼ºÀüÀÚµðÀÚÀΰ濵¼¾Åͳ×Æ®¿öÅ©µðÀÚÀα׷ìÃ¥ÀÓµðÀÚÀ̳Ê
2007³â~2010³â»ï¼ºµðÀÚÀθâ¹ö½ÊÀÚ¹®±³¼ö
2014.2~2015.1 Cornell University DEA ±³È¯±³¼ö
úÞÇѱ¹µðÀÚÀÎÇÐȸ»óÀÓÀÌ»ç,HCIÇÐȸÀÌ»ç¹×HCI2017Á¶Á÷À§¿øÀå,Çѱ¹µðÀÚÀθ®¼­Ä¡ÇÐȸÆíÁýÀ§¿ø, Çѱ¹¼­ºñ½ºµðÀÚÀÎÇÐȸÆíÁýÀ§¿ø
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Çö´ëÀÚµ¿Â÷¡±¿îÀüÀÚ¹×ÁÖº¯»óȲ(Contextual)¿¡±â¹ÝÇÑÂ÷·®¿ëAVN ÃÖÀûÈ­UX ¿¬±¸¡± ¿¬±¸Ã¥ÀÓÀÚ(2017)
¹Ìµð¾îÆ÷½º¾ó¶óÀ̾𽺡±½ÅÇÑFAN ¾ÖÇø®ÄÉÀ̼Ǽ­ºñ½ºÀü¹®°¡Æò°¡¡± ¿¬±¸Ã¥ÀÓÀÚ(2016)
À̴ϼǡ°½º¸¶Æ®½Ã´Ï¾î¸ðµåUX °¡À̵å¶óÀבּ¸¡° ¿¬±¸Ã¥ÀÓÀÚ(2016)
Çѱ¹¿¬±¸Àç´Ü¡°¹Ì·¡Workplace¸¦À§ÇÑ»ç¿ëÀÚ°æÇèµðÀÚÀבּ¸£¢¿¬±¸Ã¥ÀÓÀÚ(2015)
»ï¼ºÀüÀÚ¡°½Å°³³ä¹Ìµð¾îÇâ¼­ºñ½ºµðÀÚÀΡ° ¿¬±¸Ã¥ÀÓÀÚ(2013)
»ï¼ºÀüÀÚ¡°Home³»È®Àå¼­ºñ½º±â¹Ý»ç¿ëÀÚUse Case ¹ß±¼¡° ¿¬±¸Ã¥ÀÓÀÚ(2013
»ê¾÷Åë»óÀÚ¿øºÎ¡°UX±â¹Ý¼­ºñ½ºÇÁ·ÎÅäŸÀÌÇαâ¼ú°³¹ß¡± ¿¬±¸Ã¥ÀÓÀÚ(2012)
Çѱ¹¿¬±¸Àç´Ü¡°»ç¿ëÀÚ°æÇè¸ðµ¨¸µÀ»À§ÇÑContextºÐ¼®ÇÁ·¹ÀÓ¿öÅ©°³¹ß¿¡´ëÇÑ¿¬±¸£¢¿¬±¸Ã¥ÀÓÀÚ(2012)
Áö½Ä°æÁ¦ºÎ¡°¼­ºñ½º»ê¾÷°íµµÈ­¸¦À§ÇѼö¿äÀÚÁ߽ɼ­ºñ½ºµðÀÚÀÎÈ°¿ë±â¼ú¿¬±¸¡± ¿¬±¸Ã¥ÀÓÀÚ(2012)
»ï¼ºÀüÀÚ¡°Mobile Enterprise »ç¿ëÀÚ¸®¼­Ä¡¿Í¼­ºñ½º½Ã³ª¸®¿À°³¹ß¡± ¿¬±¸Ã¥ÀÓÀÚ(2011)
»ï¼ºÀüÀÚ¡°All Eco Smart System ¼­ºñ½ºµðÀÚÀν󪸮¿À°³¹ß¡± ¿¬±¸Ã¥ÀÓÀÚ(2011) ¿Ü ´Ù¼ö
·ù¿ÀŸ¿À ±³¼ö / ±¹¹Î´ë
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in progress, TsingHua University Press
[ÇÁ·ÎÁ§Æ®]
Microwave Oven Interface Design Project with Midea
[°­ÀÇÀÌ·Â]
Workshop Host of IxDC 2017 in Beijing
ÃÖ°æÅ Â÷Àå / ·Ôµ¥È¨¼îÇÎ
úÞ ·Ôµ¥ Ȩ¼îÇÎ OneTV ÄÜÅÙÃ÷ÆÀ Â÷Àå
îñ GS Ȩ¼îÇÎ ¸ð¹ÙÀÏ Ä¿¸Ó½ºÆÀ
îñ KTFT »óÇ°±âȹÆÀ
îñ QNSOLV HCI ÆÀ
[ÇÁ·ÎÁ§Æ®]
·Ôµ¥ One TV TÄ¿¸Ó½º app /mobile ±âȹ PO
·Ôµ¥ One TV À½¼º ÀÎ½Ä ¼­ºñ½º ¹× VAR PO
GS TÄ¿¸Ó½º GS MY SHOP ¼­ºñ½º/UX PL
GS VOD »ï¼º ½º¸¶Æ® TV, LG ½º¸¶Æ® TV ¼­ºñ½º/UX PO
KTFT ¾Èµå·ÎÀ̵å OS Æù UX ±âȹ ¹× ÇÇÃÄÆù UX PL
¸ð¹ÙÀÏ 11¹ø°¡ (WAP) , ·Ôµ¥ ¿ùµå ¿¹¸Å ¼­ºñ½º(WAP) ,TTL ¼îÇÎ(WAP) ¼­ºñ½º±âȹ
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HCI 2018
ÀåÁø±Ô ¹Ú»ç / Â÷¼¼´ëÀ¶ÇÕ±â¼ú¿¬±¸¿ø ÄÄÆгëÀÌµå ·¦½º
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îñ ¿¬¼¼´ëÇб³ HCI Lab ·¦Àå
Çѱ¹¿¹¼úÁ¾ÇÕÇб³ ÀÎÅÍ·¢¼ÇÇаú Á¹¾÷½É»çÀ§¿ø
¿¬¼¼´ëÇб³ °øÇÐ ¹Ú»ç(HCI, ÀÎÁö°úÇÐ)
¿¬¼¼´ëÇб³ °øÇÐ ¼®»ç(HCI, ÀÎÁö°úÇÐ
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'HCI¿Í AIÀÇ ¹Ì·¡¸¦ ³íÇÏ´Ù' - ÄÄÇ»ÅÍ¿Í »îÀÌ °øÁ¸ÇÏ´Â ¹æ½ÄÀ» °í¹ÎÇÏÀÚ: http://blog.lgcns.com/1577
'HCI¿Í AIÀÇ ¹Ì·¡¸¦ ³íÇÏ´Ù' - µµ±¸, ¸Å°³, µ¿¹ÝÀڷνáÀÇ ÄÄÇ»ÅÍ: http://blog.lgcns.com/1614
¼¼ÄÁµå ÈÞ¸Õ UX °¡°í CX°¡ ¶á´Ù : http://techm.kr/bbs/?t=M2
[ÇÁ·ÎÁ§Æ®]
HCI for Companoid Experience: ÄÄÆгëÀÌµå ·Îº¿ ÀÎÅÍÆäÀ̽ºÀÇ HCI ½Ã½ºÅÛ ¿¬±¸
HCI for Companoid Experience: ½º¸¶Æ®¿öÄ¡ ±â¹Ý »ç¿ëÀÚ »ýÈ°½À°ü °³¼±À» À§ÇÑ ÇൿÀ¯µµ HCI ½Ã½ºÅÛ ¿¬±¸
HCI for Companoid Experience: »ç¿ëÀÚ ÆǴܱâÁ¦ ¹× HCI ½Ã½ºÅÛÀ» È°¿ëÇÑ °æÇè ÃøÁ¤ ¿¬±¸
Wearable DroneÀ» È°¿ëÇÑ ³»·¯Æ¼ºê ±â¹Ý autonomous video scene editing system ¿¬±¸
Wearable Device¸¦ È°¿ëÇÑ ³»·¯Æ¼ºê ±â¹Ý autonomous video time editing system ¿¬±¸
Hovering ±â¼úÀ» È°¿ëÇÑ Á¶ÀÛ¼º ¹× »ç¿ëÀÚÀÇ ½ÇÀç°¨ Á¶Àý¿¡ °üÇÑ NUI(Natural User Interface) ¿¬±¸
Contextual Information ±â¹Ý ¼Ò¼È¹Ìµð¾î »ç¿ëÀÚ »óÈ£ÀÛ¿ë ¿¬±¸
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Çаè: ¿ï»ê°úÇϱâ¼ú¿ø(UNIST), Ä«À̽ºÆ®(KAIST), ¼º±Õ°ü´ëÇб³, ¿¬¼¼´ëÇб³, ¼­¿ï´ëÇб³, ´ëÇÑ°¡Á¤ÀÇÇÐȸ, Çѱ¹HCIÇÐȸ ¿Ü ´Ù¼ö
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îñ, (ÁÖ)´Ù¿ì±â¼ú eBIZ »ç¾÷ºÎ PM
ÄÄÇ»ÅÍ°úÇÐ(DataMining) ¼®»ç
ÇÁ·ÎÅäŸÀÌÇΰú ¸°UX ±â¹ýÀ» Àû¿ëÇÑ UI/UX ÄÁ¼³Æà ÇÁ·ÎÁ§Æ® ¼öÇà
±â¼ú°ú UX°¡ °áÇÕµÈ ÇÁ·ÎÁ§Æ®, º¹ÀâÇÑ ·ÎÁ÷ ¼³°è¿¡ °­Á¡ÀÌ ÀÖÀ½
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Accenture, ±â¾ÆÂ÷, Çö´ëÂ÷, ´ÙÀ½, »ï¼ºÈ­Àç, Á¶Àνº´åÄÄ, ¼­¿ï½Ãû, »ï¼º SDS µî. ´ë±â¾÷ ¹× À¯¸Á ½ºÅ¸Æ®¾÷°ú ÇÁ·ÎÁ§Æ® ¼öÇà
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Å×Å©ºñÁ¯ ¼¼¹Ì³ª, UX World µî¿¡¼­ UX °ü·Ã ¹ßÇ¥ ´Ù¼ö ÁøÇà